Exalted: Tales of the Nighted City

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

View
Our Story Begins
Campaign History, Part 1

Ka Bar, Shadow Scorpion, and Perfect Onyx Dog Mambu were once lone heroes walking different paths. In that time, Ka Bar happened upon a group of slavers in the desert and helped free their captives, among them an old advisor who with his dying breath asked him to take a message to “the last heir.” Shadow Scorpion was working to build his smuggling contacts in the Prasadi capitol city Kamthahar when he was attacked by an assassin who he found was a Dragonblooded after he killed her. While traveling in the southeast, Mambu was drugged, kidnapped, and held by a group of Dragonblooded. “The Astrologer” visited him in his cell and used arcane methods to dredge up memories of Mambu’s past life. He showed the hero artifacts from that time, including a ceremonial knife, technical blueprints, and a signet ring, and demanded the “Words of Command.” Remembering other words of power associated with the ring, Mambu spoke them and vanished with the ring.

All three of the heroes found themselves teleported across Creation, midair in a strange jungle. A fourth person cloaked in black was there too, but he or she immediately burst into a flock of ravens and flew away. After using various means to land safely, the heroes took their bearings. They determined something must bind them together, a reason they were all called to this place. Shadow Scorpion’s hawk familiar had not teleported with him.

In nearby ruins, they found a hearthstone guarded by an earth elemental Vaktri. Mambu pressed the Vaktri into service as his familiar and Shadow Scorpion took the hearthstone. Also in the ruins was an ancient mural showing figures associated with their castes adored by mortals, and a figure that may or may not be the astrologer as well.

Setting off through the jungle for a nearby tribal village, the heroes fought a pack of clawstriders and then a fearsome tyrant lizard. The villagers who had been fighting the beast greeted the heroes as divine rescuers and welcomed them to their village. There they learned that the nearest metropolis was Champoor, the Nighted City. Slavers from the city had captured several members of the village, and the heroes agreed to help return them. Setting off down river, they soon encountered a slaver barge out hunting for tribal people to kidnap. The heroes defeated and freed their slaves. Among their slaves was a treasure hunter with a strange map that Mambu took. The group also discovered, and fed slavers to, the bone octopus, a terrifying river predator native to the area.

View
The Heir Apparent(ly)
Campaign History, Part 2

On the way to Champoor the group stopped at the town of Sleeping Man. Most of the freed slaves departed but a half dozen stayed with Ka Bar to help his fight to end slavery in the area. He arranged from the to stay in Sleeping Man and train in fighting. Mambu learned that the “treasure map” he had was a partial copy of a text from a library called the Thrice Blessed Archive.

By chance, Ka Bar noticed an assassin attempting to poison a young boy at a tavern. The group thwarted the poisoning and captured the assassin. They learned that the boy was really Tan Khari, the last heir to the Sultan of Champoor. Over one hundred years ago Champoor had been at war with the Prasadi Empire, a regional off-shoot of the Realm. At a crucial moment highly-placed traitors inside the city opened the gates to Prasadi forces. The Prasadi conquered the city and put the Sultan to death. A Dragonblooded satrap now rules Champoor, the remaining noble families have risen in power, and the last descendants of the Sultan are hunted by assassins.

Tan Khari told them that if he can return to the throne of Champoor, the gods of the city (called the Court of Night) are bound by an ancient oath to recognize him, and the people of the city will rally. Tan Khari’s advisors knew they need support in the city, so they asked the heroes to help them find and make contact with loyalists. The heroes agreed and set off down river to Champoor.

During the river journey the heroes met Joji, a tiger style martial artist on his way to participate in the Tournament of Champoori Freedom. An unusual storm swept in and their boat docked to wait for it to pass. The heroes investigated sounds of fighting and found a group of Fair Folk marauders abducting and feeding on local farmers. The group defeated the Fair Folk and freed the farmers before returning to the boat. Shadow Scorpion had visions of his lost familiar, who appeared to have been captured. The heroes deduced that the group that took his familiar was likely the same that kidnapped Mambu, though exactly what they and the astrologer want was still unknown.

View
The Tournament, Drinking, and a First Age Manse
Campaign History, Part 3

The heroes arrived in Champoor. They hired a local girl Bean to act as guide and arranged for rooms at an inn. Shadow Scorpion made contact with the local branch of the smugglers he worked with in Kamthahar who told him that the most feared criminal organization in town was The Dark Waves Brotherhood. Kabar decided to participate in the fighting tournament along with Joji. While working for his dog spirit patron Perfect Loyalty in his dream-sanctum, which was usually empty, Mambu met a woman who also served the spirit. Later as Bean took the heroes around Champoor, Mambu detected a supernatural aura over the city that darkened shadows and alleys to protect illegal deeds and treachery.

While Kabar cruised through the early rounds of the tournament, Mambu and Shadow Scorpion entered a drinking contest with members of several noble families. They learned the basics of local politics. Shadow Scorpion met Jahar Argent Hawk, a young member of house Jahar who wanted to hire a discrete operative for an illegal mission. Mambu passed out in the last round of the contest and Shadow Scorpion won. The man running the contest revealed to Shadow Scorpion that he was actually Golden Jug, God of Inebriation. He held contests like this from time to time, but mostly just wanted to lay low and have a good time.

Mambu took his “treasure map” to research at the Thrice Blessed Archive and encountered the woman from his dream, Vali Brilliant Snow. She was one of the head librarians. Mambu convinced her to let him access the private level of the Archive. They found the original letter his map was copied from which hinted at the location of a lost stronghold called The Ivory Bastion. Mambu also saw the Prophecy of Champoor under lock and key in the private level of the Archive, which he assumed could be of importance.

The heroes followed the information in the letter to a warehouse hiding tunnels under the city used by The Dark Waves Brotherhood for smuggling. Off of one tunnel, the heroes discovered the entrance to the Ivory Bastion, a Solar manse from the First Age. The manse was guarded by a powerful automaton First Wisdom. The signet ring that had teleported with Mambu from the interrogation turned out to be a symbol of authority and unlocked the door to the manse. Within the Ivory Bastion the heroes found meeting chambers, rooms suited to each of them, a library, a temple, and a training arena. Shadow Scorpion found a signet ring like Mambu’s. On the second level they discovered a large occult library (with weird books like the Tome of the Labyrinth Mind), a workshop, and an Orichalcum Diaklave that Mambu took. A secret staircase led down into the geomantic heart of the manse which held a large hearthstone of unknown purpose. A very well hidden door was found on this level but it required three signet rings to unlock and they only had two.

View
The Champion of Champoor
Campaign History, Part 4

In the tournament Ka Bar defeated Emerald Fang, a snake style fighter, and Mukar, a hulking mutant. At the end of the second day of the tournament, the satrap held a ceremony to allow prisoners mercy. Local abolitionist Ananda appealed for lenience for a group of accused slaves, but the satrap revealed that his only mercy was a quick death before he executed the prisoners personally. In the semi-final match, Ka Bar defeated Edge of Justice, a highly skilled swordsman.

In the final round he faced Ninth Handmaiden of Dust, an enigmatic young woman who had killed Joji in a previous round. Her fighting style was strange and affected the minds of onlookers. Ka Bar was very careful to not allow her the upper hand but also not to allow his anima banner to show, which would have outed him as a Solar “Anathema.” The Handmaiden fought hard and just when Ka Bar was set to land a killing blow, she vanished in a burst of black smoke. Ka Bar saw a caste mark on her forehead like Shadow Scorpion’s, but bloody and dark, before she disappeared. The Handmaiden left behind a message claiming she would see them again.

Ka Bar was hailed as the champion of the tournament and given his choice of reward from the Sultan’s treasure room. He choose a ceremonial set of armor with magical silk armor hidden inside. The satrap declared Ka Bar would be the guest of honor at a reception in the palace in three days.

View
Dinner Parties and Arson
Campaign History, Part 5

Ka Bar became a minor local celebrity as the champion of the tournament. He met with Ananda and she told him about The Hooded Lantern, a notorious abolitionist with connections inside house Ekos. The heroes met next with Jahar Sunji, the leader of house Jahar. Sunji bought the ceremonial armor Ka Bar had received as a prize and indicated that he was a loyalist hoping to make connection with a rumored surviving heir of the sultan.

Argent Hawk asked Shadow Scorpion to act as an intermediary to hire someone to burn down an Ekos warehouse, but the heroes took the job themselves. Dressed as Dark Waves Brotherhood members, they killed most of the guards and infiltrated the warehouse. Inside they found contracts of loans given to Jahar and Vali by Ekos decades ago, which they decided to keep, before burning the warehouse down.

The heroes attended the reception at the palace in honor of Ka Bar as the champion of the tournament. Ekos Togosh tried to bribe Ka Bar so that he would change his stance on slavery, but he rebuffed them. Mambu met Tegus the Vile, a member of house Boujin, at the bar and became addicted to his blend of opium wine. The satrap Ophirs Akar arrived with Brilliant Snow, and rumors circulated that they were to be married. The satrap talked with Ka Bar and scoffed at his anti-slavery stance, stating that slavery is simply the way of the world. A Realm silk merchant Tepet Haran talked with Ka Bar about hiring him as his bodyguard and set an appointment to discuss it with him more at a later date. His servant Vlin flirted with a very drunk Mambu.

Meanwhile Shadow Scorpion eavesdropped on Tegus the Vile’s private conversion with a pirate and smuggler Nosa Twisted Blade. Tegus agreed to let Nosa join The Dark Waves Brotherhood and gave his a token to use to introduce himself to others in the organization. Shadow Scorpion pickpocketed the token. Shortly after, Tegus was poisoned by a member of house Ekos and died.

The party was disturbed by the arrival of a Fair Folk ambassador Voice of Wind and Waves. He introduced himself as a representative of the Storm Palace freehold, a Fair Folk city that was “mobile” and recently returned to this part of the world. He apologized for the actions of his “indiscreet cousins” that had been hunting local peasants for sport and offered chests of pearls as reparations. The satrap accepted the payment and welcomed Voice of Wind and Waves to the city. The leaders of house Ekos seemed eager to work with the Fair Folk.

View
Freeing Slaves the Old Fashioned Way
Campaign History, Part 6

After Tegus’ death, Shadow Scorpion saw his ghost leave his body. The ghost was greeted by Golden Jug who took him to his spirit sanctum for one last party before the afterlife. Shadow Scorpion went along and partied hearty while learning that Golden Jug had once been a member of the Court of Night. Tegus’ ghost departed to the Underworld and Shadow Scorpion was sent back to Champoor.

The next day Ananda informed Ka Bar that the Hooded Lantern was organizing an emergency gathering of Champoor’s abolitionists. Ka Bar and Ananda went to the meeting and a representative of the Hooded Lantern told them of a large sale of slaves by Ekos to the Fair Folk. However, Ka Bar detected that this representative was a fraud. Under interrogation, the man revealed that Hooded Lantern was never a real person, only a ploy by house Ekos to root out people like them. The plan was to lead them into a trap, but an actual shipment of slaves was headed to the Fair Folk. That night, Mambu had another dream with Brilliant Snow, who cautioned that it was dangerous for them to cause trouble for the satrap and the houses. She lamented being a powerless pawn herself, but Mambu reassured her she could always choose her own path.

In the morning Ka Bar went to meet with Tepet Haran, the Realm silk merchant. Mambu meanwhile realized someone was following him and tracked the spy back to Tepet Haran’s rented villa (thanks to a helpful dog). Ka Bar and Mambu confronted Haran about being more than just a silk merchant, but he was evasive and the heroes could not decipher his motives. On their way back, Ka Bar and Mambu were attacked in the streets by a group of mercenaries led by Emerald Fang, still angry about losing to Ka Bar in the tournament. Mambu knocked out Emerald Fang with a spell and Ka Bar routed the mercenaries. The satrap’s guards took Emerald Fang into custody. Mambu found a strange coin had been slipped into his pocket, likely while he was drunk, that he believed was a means of sorcerous spying.

That night Ka Bar, Mambu, and a summoned demon ambushed the slave shipment at the docks. Voice of Wind and Waves put up more resistance than the heroes expected. They were able to kill the Fair Folk, but in the process they were forced to show their true power (and become extremely glowy). Ananda was shocked to discover Ka Bar and Mambu were “Anathema” but decided her hatred for the real evil of slavery outweighed her belief in the mythical evil of Anathema. She followed through with the plan and took the slaves by boat upriver to Sleeping Man.

View
Joining the Brotherhood
Campaign History, Part 7

Impersonating Nosa Twisted Blade, Shadow Scorpion became a member of the Dark Waves Brotherhood. At a gathering of the commanders, Sheppard of Blades notified them that Tegus had been poisoned recently as blow-back from the burning of an Ekos warehouse. Shadow Scorpion defeated another lieutenant to take Tegus’ place as a new commander. He met the other commanders, Soris, Bronze Ledger, and Words of Iron, as well as his lieutenants that handle the day to day operations of his gang, Hagari, Forsaken Star, Ba, and Rain.

Back in the Ivory Bastion, Mambu discovered that one of the books in the collection, Tome of the Labyrinth Mind, was actually a magical tool. Reading it, he found himself in a mental maze that took his genius level intellect to navigate. The maze led to a new collection of spells and information on the Ivory Bastion itself. Delving further, he discovered extremely detailed blueprints for First Wisdom, though Mambu knows there is plenty more there to decipher.

Meeting up once again, the heroes saw that their activities the other night were not unnoticed. The entire city was now on alert for “Anathema,” though little real information was known. The satrap knew that a blood ape demon was summoned to aid the Anathema, so he demanded all known sorcerers in the city submit to a test to prove they did not summon it. Mambu submitted to the test but cheated by intimidating the spirit administering the test so he would be not discovered.

Ka Bar received a message from Emerald Fang that claimed she’d kidnapped their young guide Bean and demanded Ka Bar come alone to the Champoor necropolis.

View
The Wyld Hunt
Campaign History, Part 8

Ka Bar went to the necropolis as instructed, but he did not go alone. The message had been a forgery; Bean had been kidnapped but not by Emerald Fang. The ploy was a trap by the Wyld Hunt who had been following Shadow Scorpion from Kamthahar using his familiar. Tepet Haran and Vlin had been members of the Wyld Hunt all along. At first Ka Bar pretended to surrender, but when the Dragonblooded spotted Mambu charging sorcery, it was on.

After a long, hard battle, the heroes defeated the Dragonblooded (thanks in no small part to a tactical error by the Wyld Hunt’s sorceress and the Mists of Eventide). One Dragonblooded escaped and the heroes track him back to the Immaculate Order temple.

Surprisingly, the heroes managed to convince the final member of the Wyld Hunt that he had been lied to about the Solar Exalted being demons. Mnemon Karn agreed to end his hunt, having been long conflicted about the Immaculate teachings. He informed the heroes his hunt was not sanctioned by the Prasadi but that they had come directly from the Realm. Karn also mentioned that they had been guided to them by “an Astrologer”. Shadow Scorpion reunited with his familiar.

View
Temples and Secrets
Campaign History, Part 9

Returning to the Ivory Bastion, the heroes found First Wisdom repairing himself after a battle with a strong earth elemental called a Jokun. Vaktri, who was still on good terms after Mambu had released him from his status as enforced familiar, pointed out that the Jokun had attempted to infiltrate the Ivory Bastion dematerialized, which a Jokun would never do unless directly ordered to. Who commanded the elemental was a mystery.

Following up on rumors in the city, the team next investigated the connections the Court of Night had with the current situation in Champoor. Mambu discovered that Perfect Loyalty was a member of the Court of Night and was worshiped here. Ka Bar investigated the fabled oldest temple in Champoor, a remnant of the First Age abandoned in the Wallshadow district. The temple was to Uth Rama and the Unconquered Sun. The official state religion of the Prasadi, the Pure Way, discouraged direct worship of the Unconquered Sun. The heroes also saw a mural similar to the one in the ruins where they first met, a group of Solar Exalted before an adoring crowd.

Deeper in the temple they found a chained door that led down to an ancient crypt. Once a holy place, the crypt had been defiled as was now a gateway to the land of the dead, the Underworld. A nephrack, a powerful crazy ghost, attacked them with its dark magic, but they destroyed it. The nephrack had been attempting to breach a special tomb when they came in, one belonging to a Solar Exalted. Inside the tomb they found a ceremony knife and another signet ring identical to the other two.

View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.